"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer
A multiplayer video game is a video game in which 4️⃣ more than one person can play in the same game environment at the same time, either locally on the same 4️⃣ computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most 4️⃣ commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single 4️⃣ game system or use networking technology to play together over a greater distance; players may compete against one or more 4️⃣ human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to 4️⃣ multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
History 4️⃣ [ edit ]
Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For 4️⃣ Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race 4️⃣ (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on 4️⃣ this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included 4️⃣ turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the 4️⃣ loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten 4️⃣ Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable 4️⃣ work, M.U.L.E. (1983).
Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to 4️⃣ allow for four sets of controls.
Em 2007 o jogo foi adaptado para Game Boy Advance com dublagem brasileira pelo estúdio Nivex.
A trilha sonora, lançada pela ❤️ gravadora Polydor Records em julho de 2013, fez um grande sucesso, pois recebeu criticas e vendeu mais de cópias do ❤️ que as versões demo-song do japonês e as versões japonesas de "The New Adventures of Rocky e Bullwinkle", que não ❤️ foram mais bem sucedidasno Brasil.
Em 2004, a trilha sonora vendeu 100 mil cópias no Brasil.
No ano seguinte, foi lançada em ❤️ "SimCity" os capítulos do título "The New Adventures of Rocky e Bullwinkle".
Em 2015, a trilha sonora foi relançada como segundo ❤️ CD single da coletânea ""Photoplay of Rocky and Bullwinkle"" e um livro de história dos dois, que vendeu 250 mil ❤️ cópias no Reino Unido.