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The 4-2 Rule is a way to turn the number of drawing outs you have into your odds of hitting them. It's times 4 on the flop to hit on the turn or river, and times 2 on the turn to hit your draw on the river. Example: a flopped flush draw is 9 outs. Multiply this by 4, and the odds of hitting it by the river are 36%.
Revised 4-2 Rule, Flop Value Raises, Oversized Bets | Q&A Podcast #111
smartpokerstudy : 4-2-rule-flop-value-raises-oversized-bets-111
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Low-Stakes Games are played at a level of stakes that is above micro-stakes poker, but below the mid-stakes. Online cash games from $0.25/$0.50 up to $0.50/$1.00 (aka 50NL up to 100NL for No Limit Hold'em games) are considered low stakes. Live cash games from $1/$2 up to $3/$6 are low-stakes games.
What are Low Stakes in Poker?
upswingpoker : glossary : low-stakes
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  • A single-player video game is a video game where input from only one player is expected throughout the course of 🍋 the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player 🍋 mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player 🍋 modes.[1]

    Most modern console games and arcade games are designed so that they can be played by a single player; although 🍋 many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually 🍋 require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]

    History 🍋 [ edit ]

    The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games 🍋 designed to be played by two players. Single-player games gained popularity only after this, with early titles such as Speed 🍋 Race (1974)[3] and Space Invaders (1978).

    The reason for this, according to Raph Koster, is down to a combination of several 🍋 factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled 🍋 with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type 🍋 indicator).[4]


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